WINDHOEK, 26 December 2025 - The Katutura State Hospital maternity ward. (Photo by: Edward Tenete) NAMPA
OTJIWARONGO, 26 December 2025 - A newly born baby girl at the Otjiwarongo State Hospital on Christmas Day. Otjiwarongo recorded two births of Christmas babies this year. (Photo by: Mulisa Simiyasa) NAMPA
KATIMA MULILO, 25 December 2025 - Sister Emely Chidolo speaks to Nampa while 19-year-old first-time mother, Emelia Kachelo takes a recuperation nap on her hospital bed on Thursday afternoon. (Photo by: Michael Mutonga Liswaniso) NAMPA
Salome Kambala, acting national spokesperson of the National Organisation of Parents in Education (NAOPE). (Photo: Contributed)
Okatana Constituency councillor Petrus Shigwedha Ashipala. (Photo: Contributed)
ONTINDA - A Top Teenagers FC player in action. (Photo: Contributed)
GROOTFONTEIN, 19 December 2025 - The accident scene where two trucks and a passenger bus were involved in a collision Friday afternoon outside Grootfontein in the Otjozondjupa Region. (Photo: Contributed)
The Communications Regulatory Authority of Namibia (CRAN) Board of Directors chairperson, Tulimevava Mufeti. (Photo: Contributed)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- An employee of the technology company GANCUBE participates in a Rubik's Cube competition held within the company in Shunde, Foshan City, south China's Guangdong Province, Oct. 29, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Huo Siying)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- This photo shows the automated production line of Rubik's Cube at an intelligent manufacturing base of the technology company GANCUBE in Shunde, Foshan City, south China's Guangdong Province, Oct. 29, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Huo Siying)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- Su Ziming (C), founder of Giiker, discusses the company's smart educational toy products with employees in Shunde, Foshan City, south China's Guangdong Province, Oct. 29, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Mao Siqian)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- Staff members of Giiker discuss the packaging of products in Shunde, Foshan City, south China's Guangdong Province, Oct. 29, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Mao Siqian)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- Employees of the technology company GANCUBE participate in a Rubik's Cube competition held within the company in Shunde, Foshan City, south China's Guangdong Province, Oct. 29, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Huo Siying)
(251227) -- FOSHAN, Dec. 27, 2025 (Xinhua) -- Children play an intelligent military chess produced by Giiker outside a stadium in Guangzhou, south China's Guangdong Province, Dec. 27, 2025. As traditional toys are stuck in price and homogenization competition, a batch of smart educational toys is quietly opening up new markets at home and abroad. In this emerging market segment, Giiker from Shunde of Foshan City, stands out. Founded in 2018, Giiker started with a Rubik's Cube product and has reached an annual gross merchandise volume of over 500 million yuan (about 71.36 million U.S. dollars) in just six years. Founder Su Ziming said that unlike the traditional toy industry's strategy of pursuing rapid launch and extensive distribution of new products, Giiker prefers to spend one to two years refining a product, emphasizing a long-term life cycle and high quality. Another outstanding company in this market segment is GANCUBE, a technology company also based in south China's Guangdong Province. It entered the market in 2014, and has now developed into a smart competitive platform covering smart hardware, AI algorithms, and IoT ecosystem. In the global smart competitive toy segment, GANCUBE holds approximately 20 percent of the market share. Behind the rapid development lies its continuous R&D and manufacturing investment. GANCUBE has multiple production bases, including a digital factory of over 15,000 square meters. The team has a high proportion of R&D personnel, and it has even independently developed an automated cube production line that is rare in the industry. Its products are sold through platforms like Amazon and Tmall to over 100 countries and regions. The rise of smart educational toys reflects not only the upgrade of China's toy industry but also the evolution of educational concepts and consumption trends. As "learning through play" becomes a consensus, this market segment is attracting more and more innovators. (Xinhua/Huo Siying)
Lyon's French flanker Marvin Okuya (3rd L) celebrate with teammates after his team score a try during the French Top 14 rugby union match between Castres Olympique and Lyon Olympique Universitaire Rugby (LOU) at Stade Pierre Fabre in Castres, southern France, on December 27, 2025. (Photo by Matthieu RONDEL / AFP)
Lou's players celebrate after scoring a try during the French Top 14 rugby union match between Castres Olympique and Lyon Olympique Universitaire Rugby (LOU) at Stade Pierre Fabre in Castres, southern France, on December 27, 2025. (Photo by Matthieu RONDEL / AFP)